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The sinking city tropes
The sinking city tropes










the sinking city tropes

Big Bad Duumvirate: Johannes van der Burg (A.K.A.Judging by the fact that one of his hallucinations is a doctor approaching him with an outstretched hand (and the fact that this takes place in the Cthulhu Mythos, whose asylums have a slightly worse track record than real-life asylums) it can be assumed he was sent to one of these. Bedlam House: Reed mentions that he spent some time in an asylum after the sinking of the Cyclops.They share the same piscine deformities as the Innsmouthers as a result. By extension, there's also the Blackwood family, who are related to the Marsh family of Innsmouth and have been taking in refugees after that incident with the Esoteric Order of Dagon and the FBI some time ago.The Innsmouthers have a very obviously piscine look, with scaly skin, multiple rows of fish-like fangs, inhuman eyes, and a generally piscine cast to their features.Throgmorton claims is due to becoming related to some " royal family" a few generations ago. The Throgmorton family have distinctly gorilla-like features and physical prowess, which Mr.Badass Bystander: The local constabulary do a surprisingly decent job at putting down any wylebeasts that wander out of their infested areas and start running amok on the public streets.Especially blatant if you kill him yourself. Attack Its Weak Point: The more advanced wylebeasts have glowing yellow weak points you can target to deal more damage, which is pretty important as they can otherwise soak up a very large amount of your very limited ammo.Most of them got slaughtered by the wylebeasts summoned by Ebernote and the few survivors can be finished off by Reed.

the sinking city tropes

  • Asshole Victim: The local KKK chapter tried to muscle in on Ebernote Blackwood and his worshipers.
  • Artifact of Doom: Throughout the story, Reed is investigating a deep-sea expedition, where Professor Dough ended up stealing a strange mechanism that is needed to awaken Cthylla.
  • Artificial Stupidity: The wandering randomly generated townsfolk do occasionally react to wylebeasts running amok in the streets, but for the most part they'll completely fail to notice them and will continue walking calmly while the monsters chase you around.
  • This is actually lampshaded by the landlord of the Devil's Reef Inn, who says that so many newcomers leave unintelligible scribblings in his rooms that he just burns them.
  • Makes sense, since you're generally investigating crime scenes in a dying town.
  • More than half of the documents and papers you find lying around qualify.
  • So some hard-to-find items will replenish if you simply walk into two houses.
  • Another small one is the ability to walk between areas and the supplies return to where and what quantity they were.
  • Thus, you won't need to search for supplies.
  • When you die, you respawn with all your weapons, healing items, and scrap.
  • A couple of them are relegated to DLC: the Investigator DLC pack adds the "Dayware" outfit, while the Worshipers of the Necronomicon DLC adds a "Cultist" outfit.
  • And Your Reward Is Clothes: As you complete main story cases and side cases, certain ones will award you with more outfits for Reed to wear.
  • the sinking city tropes

    Averted by the electric fans, which although modern looking, were actually invented in 1882.Anachronism Stew: Oakmont is littered with Blue US Postal Service mailboxes- however, the game takes place in the 1920s, and that design wasn't introduced until 1971.They even go so far as to rename the ammunition, with the Thompson-inspired Submachine Gun being chambered in.The most thinly veiled ones being Reed's pistol and revolver, both being "Bolt" brand, even though they're obviously of Colt make: the pistol being a fusion of the Model 1903 Pocket Hammer (.38 ACP chamber, 7 round magazine, all-around general design) and the iconic 1911 (magazine release button being on the side of the grip rather than the bottom) and the revolver being a. A.K.A.-47: All the guns featured in the game have generic alternative designations.That's before we get into the fact that it is now infested with monsters and not even getting to the rest of the world is about to be destroyed due to events inside it. After the End: A contained one with the Flood that has turned Oakmont into a post-apocalypse hellhole with most of the city underwater, wrecks, fires, and all contact with the mainland cut off.As soon as you arrive in Oakmont, Massachusetts, you are led to investigate a mysterious flood inundating the city, in the hopes of shedding light on the darkness that has seized the place and corrupted the minds of the inhabitants - and yours. Reed, an investigator in the 1920s United States. The game is set in an open world inspired by the universe of H.P. The Sinking City is an Investigation Action-Adventure game developed by Frogwares, best known as the developers of the Sherlock Holmes Adventure Game series. Toto, I don't think we're in Innsmouth anymore.












    The sinking city tropes